Skip to content
  • HOME
  • PODCAST
  • BLOG
  • JOIN THE GE PROJECT

Why Is Snap Struggling to Scale? It’s the Vertical Progression, Stupid.

a/b testing, systems designBy pblackJanuary 17, 2023Leave a comment

Snap is doing…ok! It peaked at 10K Steam PSU and 14M mobile downloads. But for all the innovation and press hullabaloo, shouldn’t Snap have higher expectations? After all, Vampire Survivors, from a team of one, wrapped up the year moving 2.5m copies at $5 a pop, with zero budget. And lest we not forget, Snap’s…

On Trials & the “Drug-Dealer” Model of Hard Currency

a/b testingBy pblackAugust 8, 2021Leave a comment

One of my favorite folk-lore design positions is the notion of giving away free hard currency. Without hesitation, every product manager I’ve worked with will off-handily assert the “drug-dealer” model. Supposedly, after experiencing the wonders of hard currency, players will be more likely to spend real money on hard currency rather than just enjoying the…

There’s More to A/B Testing Then A & B: I

a/b testingBy pblackDecember 20, 2015Leave a comment

One of the most powerful features of mobile games is the ability to run simultaneous randomized experiments at no cost. Academics swoon at such a possibility, and it’s very real and very spectacular in F2P games. Decades of running experiments in academic research can lend insight to developer scientists. An example is an insight from…

Go to Top