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The Church of FOMO: Can It Stand?

cosmetics, ltv, marketing, systems designBy pblackSeptember 27, 2021Leave a comment

A good deal of odd and folk-lore design priors float around gaming; my two favorites are free hard currency and time-limited cosmetics predicated on FOMO or fear of missing out. The FOMO model suggests developers ought to stuff their game with time-limited content, once the timer is expired the content is gone forever (or for…

A Simple Model of Cosmetics and Why They’re Hard to Sustain

cosmetics, systems designBy pblackApril 17, 20213 Comments

In Six common mistakes when moving to live-service games and free-to-play, Ben Cousins argues that cosmetic-only monetization is a mistake:

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