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Marvel Snap Has Secured Success, but Has It Also Sowed Its Demise?

cosmetics, currency, gacha, systems designBy pblackNovember 8, 2022Leave a comment

I have a lot to say about Marvel Snap; it’s a breath of fresh air in a mobile market that’s smelt stale for too long. Snap dedicates itself to taking advantage of mobile rather than treating it as a tax. However, for all its innovations and wins, I wonder if the Snap team outsmarted itself…

The Church of FOMO: Can It Stand?

cosmetics, ltvBy pblackSeptember 27, 2021Leave a comment

A good deal of odd and folk-lore design priors float around gaming; my two favorites are free hard currency and time-limited cosmetics predicated on FOMO or fear of missing out. The FOMO model suggests developers ought to stuff their game with time-limited content, once the timer is expired the content is gone forever (or for…

Ultimate Team, Fantasy Sports and the Sorare Thesis

cosmetics, ltvBy pblackApril 19, 2021Leave a comment

Professional sports give us something to aspire too. Players are celebrated as heroes and children grow up wanting to become them. It’s no secret that the internet, and games in particular, have found even more ways to engross us in the world of sports. But the terms of that engrossment are not incidental, they’re crucial.…

A Simple Model of Cosmetics and Why They’re Hard to Sustain

cosmetics, ltv, systems designBy pblackApril 17, 20213 Comments

In Six common mistakes when moving to live-service games and free-to-play, Ben Cousins argues that cosmetic-only monetization is a mistake:

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