Games are cool. Economics is cool. Game Economics is just beginning.
Every game/economy diagram worth its salt contains a +Power ↔ +Action slide. It says something, but usually it’s not enough to understand what the hell is going on. Like traditional economic modeling, diagramming clarifies uncertainty by revealing a game’s internal structure or “wiring.” It forces a simplification of assumptions, and, like the effect of understanding the…
The game needs to go crazier. If game development aligns with an explore-exploit model, Squad Busters must continue exploring. That means covering as much exploration space as possible. Eric Seufert makes similar claims in UA creative testing, and those lessons apply similarly to games. The changes from 2.0 were big, but they need to be…
Squad Busters’ original thesis has been falsified. What once seemed like KPI paradise: hypercasual-esque core, aggregating Supercell’s beloved IPs à la Super Smash Bros., and infinite consumable-based monetization with zero marginal cost, is now unrecognizable. I was brought in, and called it the game with Supercell’s biggest ceiling! Yet, just a year later, the hypercasual core…
Overwatch’s new Stadium mode officially marks the launch* of Overwatch 2, building on the previous release’s perk system. Inside Stadium, there’s one content productivity hack, known previously only to the savviest Steam roguelike indie developers: conditional passives.
Pokémon’s patent of spherical objects throwing of cartoon creatures threatens Palword’s lifeblood, while Tim Sweeney has lifted, at least a percentage point, in total gaming GDP with its injunction success. We premier a new segment: SOLVE that for EQUILIBRIUM. We discuss the marginal monetization effects and debate the benefits of personalization opportunities (hint: there are…
@Blake Robbins and @Mitch Lasky argue in Gamecraft Ep.18, “The Mobile Gaming Duopoly,” that Apple and Google have squeezed innovation out of mobile gaming. Mobile innovation hasn’t vanished; instead, it has splintered. And while it didn’t vanish, it has slowed, but the culprit isn’t IAP or a top-grossing chart—it’s ATT.
Developers: you should ship updates to your in-app webstore UX TODAY: side-by-side pricing, knocking down scare screens, and an all-out webstore offensive the likes of which Stash and Xsolla have never seen.
Habby (Happy + Hobby) rewrote mobile’s growth playbook when Archero exploded in 2019, and the studio has remained a case study in scaling hybridcasual hits ever since. The game coined “hybridcasual,” surpassed $500M in revenue, and, more importantly, created a meta sturdy enough to be recycled in every project that followed. Despite a surge in…
Nothing is as misunderstood as loot boxes in gaming (virtual currency is a close second). Critics decry them as a normalization of gambling that preys on weak impulse control. Strip away the moral panic, and a sanguine explanation emerges: loot boxes solve two vexing economic problems.
Two troubling signs for gaming: First, Danielle Tran from Konvoy reports that AI accounts for only 10% of gaming investments, compared with 71% across all venture activity. Do VCs believe AI will transform every industry except gaming? AI is a growth mechanic, and the idea that gaming won’t benefit as much is a tough pill…