Games are cool. Economics is cool. Game Economics is just beginning.
Where are the multi-armed bandits in games? I’ve asked myself this question repeatedly because the use cases are vast, and other tech companies have done most of the analytical and product-heavy lifting. While they exist in certain quadrants, they’ve certainly failed to scale. If we consider, for instance, the proportion of active mobile gaming users…
Frankly, Squad RPG has been in the shitter. 4x has incorporated SquadRPG faster than Squad RPG has incorporated 4x, making it unclear where the genre goes from here. Umamusume: Pretty Derby might hold some answers.
I have been waiting for the worlds of HD and mobile to collide, and to some degree, over the past decade, there has been convergence. Blue Archive and Umamusume Pretty Derby do well on Steam, while titles like Star Trek: Fleet Command and Raid: Shadow Legends appear to be building a stable audience around a…
Battlefield 6 (BF6) is rumbling, and suddenly, all of EA’s hopes & dreams seem to rest on returning the franchise to its former glory (Apex’s story is for another day). Its share price is trading at near all-time highs despite flat quarterly earnings. And now, Call of Duty (CoD) looks weakest: not so much as…
Jonathan Haidt’s After Babel is out with a predictably bad take on gaming’s supposed corrosive effect on the youth. But honestly, it’s the sort of cultural conservative warrior voice that seems to have been missing in the discourse over the last ten years. Outside of Missouri Senator Josh Hawley’s attempt to regulate Candy Crush before…
The rise of Monopoly Go! was unperceived not only in games, but also in all of entertainment and nearly the tech industry. However, its stagnation is hindering its teenage years, and regression is looming. Broadly, all of Scopely is in the red, with Monopoly Go grasping onto revenue as downloads decline.
When making a completely unfair comparison between income inequality in developed nations and the top mobile puzzle and RPGs in the U.S., we find a couple of interesting things.
Both Worldwide Global and Million Victories raised money this week, with the French Million Victories announcing a whopping $40M raise (in this economy!). Its title, Million Lords, was a highly innovative attempt at modernizing many 4x mechanics by removing base building entirely and centering the game around combat. It’s also a great exercise on how…
Gaming industry people often have an inferiority complex around “tech”, feeling never quite properly understood, and usually looked down upon. I understand the frustration! Replit hitting $100M ARR, over two explosive growth quarters, is hailed as a remarkable achievement. However, when we compare it against Monopoly Go (MoPoGo), which achieved multiples of Replit’s actual quarterly…