Games are cool. Economics is cool. Game Economics is just beginning.

The Reverse-Blizzard Thesis

The reverse-Blizzard thesis has arrived. Firms like Blizzard, Supercell, Valve, and even Apple thrived on popularizing but not inventing mechanics and genres. Blizzard’s next fresh franchise, a survival crafting game, draws heavily from predecessors like Ark: Survival Evolved and Rust. Those titles failed to scale to mainstream adoption; if players need a server browser for…

Questions From a Student

A truly fun part about being a Game Economist is that 3-4 times a year, you’ll get the odd Linkedin message from students wanting to do the same. It’s incredibly gratifying to help set people on the right track, given I was asking for the same help years ago. There’s so little on game economics…