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Laffer’s Roblox Platform Econ Take

industryBy pblackSeptember 11, 2025Leave a comment

One of Roblox’s most curious decisions has been to increase dev share payout rates. Now developers who go to cash out Roblox’s currency (which players pay in for USD) will be able to do so at a higher exchange rate, effectively increasing their take-home pay per dollar spent and their experiences. Interestingly, Roblox won’t have…

Roblox & Now the Alarming Trojan Horse

industryBy pblackSeptember 9, 2025Leave a comment

Roblox’s continued growth and retention of aging players will start to represent a serious threat to the game industry. It’s something we need to start coming to grips with.

What Is a Game Economist and Why Now?

academia invades, blockchain, history, industryBy pblackDecember 20, 2021Leave a comment

There’s been recent enthusiasm about the need for “Game Economists.” I guess good things come in packages!

Sense & Non-sense in Blockchain Gaming: A Series

blockchain, industryBy pblackOctober 24, 2021Leave a comment

Sorry readers, I caught the blockchain bug. When 30-person firms get $4.5B valuations, it’s time to pay attention, regardless of one’s priors. Everyone seems to have a Blockchain hot-take, but I’ve found most to fall short of ruthlessly integrating the implications and design space of the technology. Blockchain players (who are also, by definition, investors)…

In-Round Progression Is the Biggest Game Design Innovation in a Decade

history, industry, systems designBy pblackAugust 23, 2021Leave a comment

Battle Royale and Roguelike are remaking game progression before our eyes. Popularized in earnest during the rise (and eventual pruning) of the MOBA genre, in-round progression mandates players accrue vertical power in the context of a single round. MOBA sessions start with players farming in-round currency to spend on items that persist until the round…

Why I’m a Supply-Side Game Economist

industry, systems designBy pblackJune 28, 2021Leave a comment

Game monetization discussions tend to focus on what to monetize broadly (gameplay or cosmetics) as well as how to price it. As someone might imagine, these are crucial and foundational discussions to have. So naturally, therefore, it makes sense to invest a lot of human capital into optimizing them. Increasingly, however, I’ve become convinced that…

“Community” Leads Us Astray

industry, marketingBy pblackJune 25, 2021Leave a comment

A few months back, a member of Biden’s campaign team appeared on CNN. The team member describes how the campaign managed to stay politically center: staying off social media. I tweeted at the time this was great advice for game devs. The vocal members of any community tend to dominate the feedback. And as we…

The Creator Economy Is for Anyone but Not Everyone

industry, macroBy pblackMay 31, 2021Leave a comment

UGC platforms have hailed the rise of the Creator Economy™. Roblox, TikTok, and Youtube have democratized the creation of content, abstracting the costs of getting content to market. But we’ve assumed UGC cuts out content gatekeepers in favor of entrepreneurs. Everyone gets a warm glow when “the little guy wins”. And by all means, this…

There’s More Money in Blockchain Games Than Blockchain Platforms

blockchain, industryBy pblackMay 23, 2021Leave a comment

Blockchain gaming companies like Immutable and Mythical use games to “prove out the tech”. This strategy places games as a means rather than an end. But what exactly is the technology to prove and what are the gains to proving it?

Battle Pass Who? We’ve Got Direct Stores

industry, systems designBy pblackMay 16, 2021Leave a comment

One revelation of the Apple v. Epic case is that 67% of revenue is from the Item Shop.

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