Game Companies Are Not Tech Companies Part I: Every Game Has Networking Effects, They Just Don’t Amount To Much

Ran Mo and Joseph Kim (@jokim1) argue that games should be viewed from a Silicon Valley perspective. The usual three appear: moats, networking effects, and platforms. Moreover, while I thought it had died out after the launch of Halo 3, an inferiority complex continues to exist amongst game makers. Games never seem to get the mainstream or broader tech…