Recent Posts

Immigration Policy Is Coming for the 10-Year Game

Previously confined to PC turn-based play, mobile free-to-play transformed 4x into sprawling persistent world MMOs. The combination was and continues to be electric; what other genre can admit to $1M LTVs? Each X,  EXplore, EXpand, EXploit, and EXterminate invites an unparalleled level of feature width and depth. 1 Its LTVs are not driven only by spend depth but also by copious amounts of long-term retention. Like long, long-run retention.

The “10-year game” has gone from a CEO fairy tale to reality. A couple of weeks ago, Clash of Clans (CoC) celebrated its 10th anniversary by grossing over $480 million in the last year alone. But longer lifecycles present new and unexplored challenges. 4x faces a genre-level conundrum: given vertical progression and persistent worlds, what is the most effective way to manage server populations?

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  1. Page 92 for the coinage of the term.
The Best Currency Animations of All-Time

Past core loop, three Cs, and KPI breakdowns lie currency animation breakdowns. It’s an animation that may well play hundreds of thousands of times during a player’s lifecycle; benefits compound. And yes, I really think the animation is just satisfying.

Economy design maintains a UX component. It’s vital for the designer to draw the cause <> effect loop between action and reward for the player. Currency animations, played when players claim or complete a task for a reward, stitch the acts into an experience. Wallet amounts don’t magically increase; the currency flows from the claim button to the wallet’s UI location.

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Sense & Nonsense in Blockchain Gaming: Three Problems With Tokens
Transparent Mario Coin Png - Mario With Coins Png, Png Download ,  Transparent Png Image - PNGitem
Mushroom Kingdom’s Gold Coin faired well against Hedgehog’s massive Ring devaluation.

Currency plays a peculiar role in economic activity. Classical economists are fond of claiming “money is a veil”; it abstracts away the underlying economic activity it helps coordinate. However, we know all too well that money is only a veil until it’s not. Monetary economics is justifiably a subdiscipline, so it makes sense for “tokenomics” to emerge as something similar to blockchain. And like early monetary economics, tokenomics finds itself suck in a strange mercantile stage of development wherein a token’s highest order is to appreciate rather than facilitate transactions. Something akin to increasing net exports and not letting money “leave the system.” But more specifically, modern tokenomics falls prey to three problems:

  1. Fixed Supply & Fixed Supply Schedule
  2. A Means, Not an End
  3. Make-Believe Ownership
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Questions From a Student

A truly fun part about being a Game Economist is that 3-4 times a year, you’ll get the odd Linkedin message from students wanting to do the same.

I did get back to him!

It’s incredibly gratifying to help set people on the right track, given I was asking for the same help years ago. There’s so little on game economics it forces aspiring Economists to cold-call people with the title on Linkedin. This blog’s mission is to grow the conversation and those participating in it.

Along these lines, a student interviewed a fellow Game Economist for their master’s thesis. They shared the questions with me, and they were a lot of fun, so I’m reposting them here with permission.

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Netflix Finds Its Game Nest With Single-Player, Not Live Service
Let the DK power run through you, Reed.

Netflix is seriously ramping its games division. As of February 2022, I scrapped ~25 game or game-related titles on Linkedin. Excluding Night School (+15) or Next Game (+125), Netflix Games probably approaches an internal headcount of ~50-60. With both studios, ~150-200 Netflix Game or Games related employees. At 14 titles, we’ve seen of things like Dungeon Dwarves and Krispee Street, highlighting small indie-based narrative adventures rather than big-budget AAA affairs. On the contrary, I’ve yet to see a pundit to suggest Netflix get involved in the recent game M&A spree. However, in an industry turning hard right on live service, Netflix is justified in turning left.

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Sense & Nonsense in Blockchain Gaming: Autarky No More!
No one-handed economists found.

In 1989, political scientist Francis Fukuyama wrote an essay asking if we’ve reached The End of History? Often mischaracterized, the essay argues democracy and free markets represent the last evolution of political-economic systems. Fukuyama writes:

What we may be witnessing is not just the end of the Cold War or the passing of a particular period of post-war history; that is the end point of mankind’s ideological evolution and the universalization of Western liberal democracy as the final form of human government.

Blockchain may well represent game monetization’s End of History.

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