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SteamCube Should Be About China

SteamCube only matters if Valve treats China as the primary audience and proves the device drives incremental Steam activity rather than console-like vanity sales.

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Posts

Title Date Popularity (All‑time) Popularity (30‑day)
SteamCube Should Be About China 11/21/25
Player Empathy, The East, and Dirty, Dirty Games 11/20/25
Octopus, Pianos, and System/Economy Design 11/19/25
Royal Kingdom Is a Failure, Match3 Is Dead; and the Innovator’s Dilemma Is All That Matters 11/17/25
Bad Policy Letters Hurt Us 10/16/25
Laffer’s Roblox Platform Econ Take 9/11/25
Roblox & Now the Alarming Trojan Horse 9/9/25
Yes, Players May Find Out They’re in an Experiment – So What? 9/6/25
Among Gaming’s Biggest Recent Misses 9/4/25
Lies Gaming Execs Tell 8/30/25
Games Fail at Soft Power & the Moral Duty to Support Japanese Anime 8/26/25
New Game Ideas Are Getting Harder To Find 8/24/25
The Most Ingenious Game of the Last 5 Years & Juggling Monkeys 8/22/25
The System Designer’s Jawbreaker 8/21/25
Video Games Should Do Some Imperialism On Toys Already 8/20/25
Match3 is Slots But Better 8/7/25
This Month in Squad RPG (July 2025, US) 8/6/25
PC/Console/Console Sinuglarity 8/3/25
The Tiny Big Battlefield 6 Bet 8/1/25
Will Gaming Cultural Critics Level Up? 7/30/25
Scopely’s Chess Board, and Pareto Rule Reminder 7/29/25
Income Inequality In Mobile Games 7/28/25
Let Us Pray 7/24/25
Economy Flow Builder & Fortnite API 7/23/25
4x Content Innovation Never Died, Platform Economics Consumed It 7/18/25
Monopoly Go Rivals Any Tech Revenue Story 7/17/25
5 Things About Breakout Hit F2P Live Service Hit Mecha Break 7/16/25
The Curious Fall of Marvel Snap 7/14/25
Why No One Cares About App Store & the EU Anymore 7/9/25
The Best Web3 Arguments (w/Yat Siu, Cofounder of Animoca Brands) 6/16/25
Three Things from 2025 Play Ventures Summit 6/9/25
Economy Diagramming Using Figma & AI 5/19/25
7 Things Squad Busters Needs to Experiment with NOW 5/17/25
Squad Busters 2.0 & SpaceX’s Raptor 3 Engine 5/16/25
Overwatch Uses This One Content Productivity Hack 5/15/25
Law & Economic Order, A Game Economist Investigation 5/12/25
Forget the 30% — Bring Back IDFA for Real Mobile Innovation 5/5/25
Effective Immediately: Epic Achieves Mobile Webstore Liberation 5/1/25
In Search of the Casual Habby & Meta SDK 4/29/25
Why Loot Boxes Exist 4/28/25
Two Troubling Signs for Gaming 4/26/25
SCOPLEY’s NEXT BILLION DOLLAR HIT: THE GAME OF LIFE 4/25/25
Jason Citron’s Discord Exit and the Needed Game Mythos 4/24/25
How to Model Extraction Economies (in Google Sheets) 4/21/25
The Strange Game Agglomeration Effects 4/19/25
Will Monetization Actually Trump Engagement? 4/18/25
Sometimes the Butt of F2P Liveops will consume my thoughts for a day. Today is that day. 4/17/25
The Economics of Cannibalization & Royal Kingdom 4/16/25
Experiment With Seeds, Damn It 4/15/25
Marathon, Extraction Shooters, & The Big Shooter Mistake 4/14/25
How to Create the Monopoly Go Effect (in Google Sheets) 4/11/25
INZOI: THE SIMS HAVE A NEIGHBOR 4/8/25
GEC BONUS EP: What’s up at GDC 2025? (w/Charlie Hsu) 4/7/25
Anti-Ai Artists Need Better Arguments; They’re Losing the AI Debate 4/3/25
Netflix Games Needs to Acquire the Jack(box)-of-All-Trades 3/31/25
Four Things from GDC 3/24/25
Mobile Gaming’s Survival is Married to the U.S. Economy; It Should Ask for A Divorce 3/19/25
Digest or Die: Tripledot’s Big Gamble 3/13/25
The Economics of Match Events 2/24/25
Fisharian Game Economy Tradition 2/17/25
AI In Gaming Has Flopped 2/3/25
The Game is Outside the Game 1/30/25
Playing For Keeps: Steam’s Q5 Releases 1/4/25
On Riot’s Arcane and It’s Cost 11/24/24
Why Great Games Ignore Their Players 11/24/24
WTF Are These Three Battle Pass Things 11/17/24
All Content Is Born Equal and With Unequal Impact 11/11/24
Call of Duty’s End Game Revealed & Bobby Kotick’s Oil Well 10/29/24
Three Things from the Play Ventures Summit 8/16/24
It’s Time for Games to Embrace Aggregation Theory 8/5/24
Three Ways to Improve Taylor Swift’s ARPPU 7/16/24
Squad Busters: Supercell Hits the Apex or Spins Off-Track? 5/20/24
Fallout is the Final Nail in the Transmedia Coffin 4/30/24
Inflation, Ads, and Webstores Change Everything We Know 4/7/24
The Call of Duty Puzzle No One Has Solved 4/1/24
Four Things from GDC 3/25/24
Five things from Think Games Istanbul Google X Deconstructor of Fun Event in Turkey 3/12/24
Gaming’s Best Days Are Behind It 2/12/24
Blizzard is Dead, and Its Murders Are Still Loose 2/6/24
Web3’s Biggest Problem is Solved; Time to Unleash the Uh, Product? 1/29/24
Palworld Achieves Highest Player Count of Any Paid Steam Game Since 2018; It’ll Mean Little 1/10/24
Insomniac Leaks Paint a Bleak Console Landscape; Sony and Microsoft Adrift at Sea 1/8/24
How to Solve “THE” web3 Problem: A Staircase Tax 11/19/23
Roblox’s Battlebit Failure & Adopt Me Ripoff 7/18/23
The Very Slow, Not So Fast, F2P Revolution 7/14/23
Apple Ignores Gaming, and Gaming Ignores Apple 6/8/23
Revenge of the Meta and Marketing Wars 6/7/23
Supply Chains In Everything 6/7/23
The Reverse-Blizzard Thesis 6/7/23
Made in China: The Rise of AAA Chinese Games in the West 6/7/23
Clash of Visions 6/7/23
Why Is Snap Struggling to Scale? It’s the Vertical Progression, Stupid. 1/17/23
PVP Bots are Unethical and It’s Time We Talk About it 11/28/22
Marvel Snap Has Secured Success, but Has It Also Sowed Its Demise? 11/8/22
Immigration Policy Is Coming for the 10-Year Game 8/22/22
The Best Currency Animations of All-Time 8/1/22
Sense & Nonsense in Blockchain Gaming: Three Problems With Tokens 5/30/22
Questions From a Student 4/18/22
Netflix Finds Its Game Nest With Single-Player, Not Live Service 3/7/22
Sense & Nonsense in Blockchain Gaming: Autarky No More! 1/26/22
What Is a Game Economist and Why Now? 12/20/21
Sense & Nonsense in Blockchain Gaming: Is “True Ownership” Actually True? 12/6/21
Sense & Non-sense in Blockchain Gaming: A Series 10/24/21
The Church of FOMO: Can It Stand? 9/27/21
In-Round Progression Is the Biggest Game Design Innovation in a Decade 8/23/21
On Trials & the “Drug-Dealer” Model of Hard Currency 8/8/21
Why I’m a Supply-Side Game Economist 6/27/21
“Community” Leads Us Astray 6/25/21
Why Virtual Currency Exists 6/5/21
The Creator Economy Is for Anyone but Not Everyone 5/31/21
There’s More Money in Blockchain Games Than Blockchain Platforms 5/23/21
Battle Pass Who? We’ve Got Direct Stores 5/16/21
More on the Economics of Battle Pass: Resting Prices, Forecasted Level and Complete Pass 5/9/21
The Environmental Economics Approach to Liveops Content Management 4/25/21
Ultimate Team, Fantasy Sports and the Sorare Thesis 4/19/21
A Simple Model of Cosmetics and Why They’re Hard to Sustain 4/17/21
The Economics of Battle Pass Are Broken. Let’s Fix It. 4/11/21
Why Do Game Genres Evolve? A Kuhnian Explanation 4/4/21
Some Questions for Metaverse(rs) 4/3/21
Is PS+ a Good Idea? I Analyzed 200+ Games to Find Out 3/28/21
Is There An Actual Case for Cyberpunk’s Delay? 1/1/21
Why Do Only Product Managers Write About Games? 12/23/20
Why Do FPS Players Like Small Maps? 12/12/20
Game Companies Are Not Tech Companies Part IV: MB = MC 12/5/20
Game Companies Are Not Tech Companies Part III: The Content Problem 11/6/20
Game Companies Are Not Tech Companies Part II: Platform Power (Or Lack Thereof) 10/31/20
Game Companies Are Not Tech Companies Part I: Every Game Has Networking Effects, They Just Don’t Amount To Much 10/23/20
Can We Get Players to Tell Us Their LTV? 10/21/20
Kantian Ethics for Game Ads and Beyond Is Probably a Good Idea 10/20/20
The Collective-Action Problem of F2P Clans Remains Unsolved 10/19/20
The Economics of Game Pass Demand a Playstation Launch 10/10/20
The Intellectual Poverty of Game Streaming & Subscriptions 9/27/20
The LTV-UA Rebate from Platform Fees 9/20/20
It’s Not Data-Driven or Informed You Want, It’s Science 8/8/20
I Got a Twitter 7/18/20
Why Aren’t You Doing Analysis on Your Impact? 5/24/20
Why does Epic need $1B in new funding? Is this all about Roblox? 5/2/20
Why do contestents break the rules in Netflix’s Too Hot To Handle? 4/26/20
The Economics of Reality TV 4/25/20
1950’s Peruvian Coke and Gacha 10/3/17
Players Go to Their Highest Valued LTV: Ads Are Beautiful Pareto Exchanges 1/16/17
Re-Rewriting Economic History 10/22/16
F2P Demand Curves Are Weird, Just Ask Levitt 9/18/16
Eric Seufert’s Best F2P Blog Post Isn’t About F2P 9/17/16
How to Measure Whales 5/21/16
The Content Problem and the Death of Level Designers 3/14/16
Get More Life Out of Your Lifetime Value Model! A Discussion of Methods. 1/17/16
Optimal Area Currency With Milton 1/5/16
There’s More to A/B Testing Then A & B: I 12/19/15