| E46: Economics of Sweepstakes, Word Game Progression, and UXR Failure |
12/15/25 |
|
|
|
| Two Package Updates: sensortowerR and Economy Flow Builder |
12/14/25 |
|
|
|
| Games Are Humanity's Greatest Achievement |
12/10/25 |
|
|
|
| Marvel Rivals Isn't a Failure, But It Is a Ceiling |
12/9/25 |
|
|
|
| Where Art Thou Eastern Red Shirt Diablo Man? |
12/8/25 |
|
|
|
| Shooter Monthly #2: Call of Duty Flops, Battlefield Hops, and Arc Raiders Pops |
12/4/25 |
|
|
|
| What Moonton's Firesale Tells Us About Squad RPG's Collapse |
12/4/25 |
|
|
|
| Skill-Based Matchmaking Is an Economics Problem, Not a Math Problem |
12/3/25 |
|
|
|
| Saudi Game Vision 2030 |
12/1/25 |
|
|
|
| Absurdity of Steam's AI Policies |
12/1/25 |
|
|
|
| Fortnite's Anti-Platform |
11/30/25 |
|
|
|
| Roblox's Hard Fork Face-Check Fumble |
11/27/25 |
|
|
|
| This One Secret Trick to Get Americans to Move to Europe: Money |
11/26/25 |
|
|
|
| The Big Webstore Currency Miss |
11/25/25 |
|
|
|
| SteamCube Should Be About China |
11/21/25 |
|
|
|
| Player Empathy, The East, and Dirty, Dirty Games |
11/20/25 |
✪ |
|
|
| Octopus, Pianos, and System/Economy Design |
11/19/25 |
|
|
|
| Royal Kingdom Is a Failure, Match3 Is Dead; and the Innovator’s Dilemma Is All That Matters |
11/17/25 |
|
|
|
| Bad Policy Letters Hurt Us |
10/16/25 |
|
|
|
| Laffer’s Roblox Platform Econ Take |
9/11/25 |
|
|
|
| Roblox & Now the Alarming Trojan Horse |
9/9/25 |
|
|
|
| Yes, Players May Find Out They’re in an Experiment – So What? |
9/6/25 |
|
|
|
| Among Gaming’s Biggest Recent Misses |
9/4/25 |
|
|
|
| Lies Gaming Execs Tell |
8/30/25 |
|
|
|
| Games Fail at Soft Power & the Moral Duty to Support Japanese Anime |
8/26/25 |
|
|
|
| New Game Ideas Are Getting Harder To Find |
8/24/25 |
|
|
|
| The Most Ingenious Game of the Last 5 Years & Juggling Monkeys |
8/22/25 |
|
|
|
| The System Designer’s Jawbreaker |
8/21/25 |
|
|
|
| Video Games Should Do Some Imperialism On Toys Already |
8/20/25 |
|
|
|
| Match3 is Slots But Better |
8/7/25 |
|
|
|
| This Month in Squad RPG (July 2025, US) |
8/6/25 |
|
|
|
| PC/Console/Console Sinuglarity |
8/3/25 |
|
|
|
| The Tiny Big Battlefield 6 Bet |
8/1/25 |
|
|
|
| Will Gaming Cultural Critics Level Up? |
7/30/25 |
|
|
|
| Scopely’s Chess Board, and Pareto Rule Reminder |
7/29/25 |
|
|
|
| Income Inequality In Mobile Games |
7/28/25 |
|
|
|
| Let Us Pray |
7/24/25 |
|
|
|
| Economy Flow Builder & Fortnite API |
7/23/25 |
|
|
|
| 4x Content Innovation Never Died, Platform Economics Consumed It |
7/18/25 |
|
|
|
| Monopoly Go Rivals Any Tech Revenue Story |
7/17/25 |
|
|
|
| 5 Things About Breakout Hit F2P Live Service Hit Mecha Break |
7/16/25 |
|
|
|
| The Curious Fall of Marvel Snap |
7/14/25 |
|
|
|
| Why No One Cares About App Store & the EU Anymore |
7/9/25 |
|
|
|
| The Best Web3 Arguments (w/Yat Siu, Cofounder of Animoca Brands) |
6/16/25 |
|
|
|
| Three Things from 2025 Play Ventures Summit |
6/9/25 |
|
|
|
| Economy Diagramming Using Figma & AI |
5/19/25 |
|
|
|
| 7 Things Squad Busters Needs to Experiment with NOW |
5/17/25 |
|
|
|
| Squad Busters 2.0 & SpaceX’s Raptor 3 Engine |
5/16/25 |
|
|
|
| Overwatch Uses This One Content Productivity Hack |
5/15/25 |
|
|
|
| Law & Economic Order, A Game Economist Investigation |
5/12/25 |
|
|
|
| Forget the 30% — Bring Back IDFA for Real Mobile Innovation |
5/5/25 |
|
|
|
| Effective Immediately: Epic Achieves Mobile Webstore Liberation |
5/1/25 |
|
|
|
| In Search of the Casual Habby & Meta SDK |
4/29/25 |
|
|
|
| Why Loot Boxes Exist |
4/28/25 |
|
|
|
| Two Troubling Signs for Gaming |
4/26/25 |
|
|
|
| Scopely's Next Billion-Dollar Hit: The Game of Life |
4/25/25 |
|
|
|
| Jason Citron’s Discord Exit and the Needed Game Mythos |
4/24/25 |
|
|
|
| How to Model Extraction Economies (in Google Sheets) |
4/21/25 |
|
|
|
| The Strange Game Agglomeration Effects |
4/19/25 |
|
|
|
| Will Monetization Actually Trump Engagement? |
4/18/25 |
|
|
|
| Sometimes the Butt of F2P Liveops will consume my thoughts for a day. Today is that day. |
4/17/25 |
|
|
|
| The Economics of Cannibalization & Royal Kingdom |
4/16/25 |
|
|
|
| Experiment With Seeds, Damn It |
4/15/25 |
✪ |
|
|
| Marathon, Extraction Shooters, & The Big Shooter Mistake |
4/14/25 |
✪ |
|
|
| How to Create the Monopoly Go Effect (in Google Sheets) |
4/11/25 |
|
|
|
| inZOI: The Sims Have a Neighbor |
4/8/25 |
|
|
|
| GEC BONUS EP: What’s up at GDC 2025? (w/Charlie Hsu) |
4/7/25 |
|
|
|
| Anti-Ai Artists Need Better Arguments; They’re Losing the AI Debate |
4/3/25 |
|
|
|
| Netflix Games Needs to Acquire the Jack(box)-of-All-Trades |
3/31/25 |
|
|
|
| Four Things from GDC |
3/24/25 |
|
|
|
| Mobile Gaming’s Survival is Married to the U.S. Economy; It Should Ask for A Divorce |
3/19/25 |
|
|
|
| Digest or Die: Tripledot’s Big Gamble |
3/13/25 |
|
|
|
| The Economics of Match Events |
2/24/25 |
|
|
|
| Fisharian Game Economy Tradition |
2/17/25 |
|
|
|
| AI In Gaming Has Flopped |
2/3/25 |
|
|
|
| The Game is Outside the Game |
1/30/25 |
|
|
|
| Playing For Keeps: Steam’s Q5 Releases |
1/4/25 |
|
|
|
| On Riot’s Arcane and It’s Cost |
11/24/24 |
|
|
|
| Why Great Games Ignore Their Players |
11/24/24 |
✪ |
|
|
| WTF Are These Three Battle Pass Things |
11/17/24 |
|
|
|
| All Content Is Born Equal and With Unequal Impact |
11/11/24 |
|
|
|
| Call of Duty’s End Game Revealed & Bobby Kotick’s Oil Well |
10/29/24 |
|
|
|
| Three Things from the Play Ventures Summit |
8/16/24 |
|
|
|
| It’s Time for Games to Embrace Aggregation Theory |
8/5/24 |
|
|
|
| Three Ways to Improve Taylor Swift’s ARPPU |
7/16/24 |
|
|
|
| Squad Busters: Supercell Hits the Apex or Spins Off-Track? |
5/20/24 |
|
|
|
| Fallout is the Final Nail in the Transmedia Coffin |
4/30/24 |
|
|
|
| Inflation, Ads, and Webstores Change Everything We Know |
4/7/24 |
✪ |
|
|
| The Call of Duty Puzzle No One Has Solved |
4/1/24 |
|
|
|
| Four Things from GDC |
3/25/24 |
|
|
|
| Five things from Think Games Istanbul Google X Deconstructor of Fun Event in Turkey |
3/12/24 |
|
|
|
| Gaming’s Best Days Are Behind It |
2/12/24 |
|
|
|
| Blizzard is Dead, and Its Murders Are Still Loose |
2/6/24 |
|
|
|
| Web3’s Biggest Problem is Solved; Time to Unleash the Uh, Product? |
1/29/24 |
|
|
|
| Palworld Achieves Highest Player Count of Any Paid Steam Game Since 2018; It’ll Mean Little |
1/10/24 |
|
|
|
| Insomniac Leaks Paint a Bleak Console Landscape; Sony and Microsoft Adrift at Sea |
1/8/24 |
|
|
|
| How to Solve “THE” web3 Problem: A Staircase Tax |
11/19/23 |
|
|
|
| Roblox’s Battlebit Failure & Adopt Me Ripoff |
7/18/23 |
|
|
|
| The Very Slow, Not So Fast, F2P Revolution |
7/14/23 |
|
|
|
| Apple Ignores Gaming, and Gaming Ignores Apple |
6/8/23 |
|
|
|
| Revenge of the Meta and Marketing Wars |
6/7/23 |
|
|
|
| Supply Chains In Everything |
6/7/23 |
|
|
|
| The Reverse-Blizzard Thesis |
6/7/23 |
|
|
|
| Made in China: The Rise of AAA Chinese Games in the West |
6/7/23 |
|
|
|
| Clash of Visions |
6/7/23 |
|
|
|
| Why Is Snap Struggling to Scale? It’s the Vertical Progression, Stupid. |
1/17/23 |
✪ |
|
|
| PVP Bots are Unethical and It’s Time We Talk About it |
11/28/22 |
|
|
|
| Marvel Snap Has Secured Success, but Has It Also Sowed Its Demise? |
11/8/22 |
|
|
|
| Immigration Policy Is Coming for the 10-Year Game |
8/22/22 |
|
|
|
| The Best Currency Animations of All-Time |
8/1/22 |
✪ |
|
|
| Sense & Nonsense in Blockchain Gaming: Three Problems With Tokens |
5/30/22 |
|
|
|
| Questions From a Student |
4/18/22 |
|
|
|
| Netflix Finds Its Game Nest With Single-Player, Not Live Service |
3/7/22 |
|
|
|
| Sense & Nonsense in Blockchain Gaming: Autarky No More! |
1/26/22 |
|
|
|
| What Is a Game Economist and Why Now? |
12/20/21 |
|
|
|
| Sense & Nonsense in Blockchain Gaming: Is “True Ownership” Actually True? |
12/6/21 |
✪ |
|
|
| Sense & Non-sense in Blockchain Gaming: A Series |
10/24/21 |
✪ |
|
|
| The Church of FOMO: Can It Stand? |
9/27/21 |
|
|
|
| In-Round Progression Is the Biggest Game Design Innovation in a Decade |
8/23/21 |
|
|
|
| On Trials & the “Drug-Dealer” Model of Hard Currency |
8/8/21 |
|
|
|
| Why I’m a Supply-Side Game Economist |
6/27/21 |
|
|
|
| “Community” Leads Us Astray |
6/25/21 |
|
|
|
| Why Virtual Currency Exists |
6/5/21 |
|
|
|
| The Creator Economy Is for Anyone but Not Everyone |
5/31/21 |
|
|
|
| There’s More Money in Blockchain Games Than Blockchain Platforms |
5/23/21 |
|
|
|
| Battle Pass Who? We’ve Got Direct Stores |
5/16/21 |
|
|
|
| More on the Economics of Battle Pass: Resting Prices, Forecasted Level and Complete Pass |
5/9/21 |
|
|
|
| The Environmental Economics Approach to Liveops Content Management |
4/25/21 |
|
|
|
| Ultimate Team, Fantasy Sports and the Sorare Thesis |
4/19/21 |
|
|
|
| A Simple Model of Cosmetics and Why They’re Hard to Sustain |
4/17/21 |
✪ |
|
|
| The Economics of Battle Pass Are Broken. Let’s Fix It. |
4/11/21 |
✪ |
|
|
| Why Do Game Genres Evolve? A Kuhnian Explanation |
4/4/21 |
✪ |
|
|
| Some Questions for Metaverse(rs) |
4/3/21 |
|
|
|
| Is PS+ a Good Idea? I Analyzed 200+ Games to Find Out |
3/28/21 |
|
|
|
| Is There An Actual Case for Cyberpunk’s Delay? |
1/1/21 |
|
|
|
| Why Do Only Product Managers Write About Games? |
12/23/20 |
|
|
|
| Why Do FPS Players Like Small Maps? |
12/12/20 |
|
|
|
| Game Companies Are Not Tech Companies Part IV: MB = MC |
12/5/20 |
|
|
|
| Game Companies Are Not Tech Companies Part III: The Content Problem |
11/6/20 |
|
|
|
| Game Companies Are Not Tech Companies Part II: Platform Power (Or Lack Thereof) |
10/31/20 |
|
|
|
| Game Companies Are Not Tech Companies Part I: Every Game Has Networking Effects, They Just Don’t Amount To Much |
10/23/20 |
|
|
|
| Can We Get Players to Tell Us Their LTV? |
10/21/20 |
|
|
|
| Kantian Ethics for Game Ads and Beyond Is Probably a Good Idea |
10/20/20 |
|
|
|
| The Collective-Action Problem of F2P Clans Remains Unsolved |
10/19/20 |
|
|
|
| The Economics of Game Pass Demand a Playstation Launch |
10/10/20 |
|
|
|
| The Intellectual Poverty of Game Streaming & Subscriptions |
9/27/20 |
|
|
|
| The LTV-UA Rebate from Platform Fees |
9/20/20 |
|
|
|
| It’s Not Data-Driven or Informed You Want, It’s Science |
8/8/20 |
|
|
|
| I Got a Twitter |
7/18/20 |
|
|
|
| Why Aren’t You Doing Analysis on Your Impact? |
5/24/20 |
|
|
|
| Why does Epic need $1B in new funding? Is this all about Roblox? |
5/2/20 |
|
|
|
| Why do contestents break the rules in Netflix’s Too Hot To Handle? |
4/26/20 |
|
|
|
| The Economics of Reality TV |
4/25/20 |
|
|
|
| 1950’s Peruvian Coke and Gacha |
10/3/17 |
|
|
|
| Players Go to Their Highest Valued LTV: Ads Are Beautiful Pareto Exchanges |
1/16/17 |
|
|
|
| Re-Rewriting Economic History |
10/22/16 |
|
|
|
| F2P Demand Curves Are Weird, Just Ask Levitt |
9/18/16 |
|
|
|
| Eric Seufert’s Best F2P Blog Post Isn’t About F2P |
9/17/16 |
|
|
|
| How to Measure Whales |
5/21/16 |
|
|
|
| The Content Problem and the Death of Level Designers |
3/14/16 |
|
|
|
| Get More Life Out of Your Lifetime Value Model! A Discussion of Methods. |
1/17/16 |
|
|
|
| Optimal Area Currency With Milton |
1/5/16 |
|
|
|
| There’s More to A/B Testing Then A & B: I |
12/19/15 |
|
|
|